![]() Skill/tech buffs with Great Cannons and Mortars. The Hellhammer has a massive range and a devastating shell. The biggest mobile gun in Empire history. Same Stat line an Organ Gun, but with an option for an incendiary shell. The Empires adaptation of the Dwarf Organ Gun. Skill/tech buffs for Great Cannon and Mortars. Skill/tech buffs like the Helstorm Rocket Battery.Ī gun with the range of a cannon and explosive shells of a mortar, with a mount to let it get to high ground quickly. By the numbers this is an Empire Hellcannon, but with a much easier projectile to pilot precisely. Longitudinous Missile of Fantastically Accurate ObliterationĪ single engine rocket launcher that fires a missile with homing capabilities. The Munitions Wagon can refill ammo and, in an emergency, detonate itself in a devastating explosion. The little wagon that turns any ranged unit into an OP killing machine. They have the same stat line as the ROR unit except a slower reload speed. Skill/tech buffs like Handgunners.Ī standardized version of the Black Lions ROR. Ogre mercenaries or Ogres who have settled in the Empire who are now paid (handsomely) for full time Imperial service.Įxpatriate Dwarfs who use a reproduction of a revolutionary experimental automatic weapon. Skill/tech buffs with Pistoliers and Empire Knights. They can fire while moving, but have a limited fire arc. They have limited ammo in their unique Thrice-Pistols, but they deal a "Staggered" contact effect that makes an enemy primed to be charged. Though they look like a Pistolier, they are not a skirmishing unit. Skill/tech buffs like Free Company and their deployable engines will get buffs like their corresponding full artillery.Ī ranged heavy Cavalry. They use an armor piercing repeater pistol and by each man are fairly tough, but their small numbers mean they don’t pack a ton of combat punch. Skill/tech buffs with Handgunners and Halberdiers.Ī support unit who can build artillery engines and make repairs in the field. Bergjaeger use a big game hunting blunderbuss with a bonus vs large, and a halberd in melee with a bonus vs large. Skill/tech buffs with Handgunners.Įlite Jaegerkorps can upgrade to the legendary Hochland Longrifle and work in a long range weapon team. But, they have little armor and will be devoured in melee. They have vanguard deployment, can fire whilst moving, and are very fast for a human infantry. Skill/tech buffs with Swordsmen and Handgunner. The grizzled veterans of the infantry get to trade the rifle for a grenade launching blunderbuss. Skill/tech buffs with Halberdiers and Handgunners. The cap is raised with the max level forges where they are recruited. They are deadly accurate, with good range, and excel in melee. Skill/tech buffs with Spearmen and Handgunners. They have accuracy a bit worse than handgunners, but have melee ability on par with Spearmen. They have poor accuracy, but can hold their line decently. ![]() The first generation of line infantry and an expendable turn-1 unit. Submod for Imperial Armory – Scrap Upgrades Warband Updrades from Vanilla Units (for use with Warband Upgrades Extended) Smoke VFX based on the work on the (highly recommended) Extreme Smoke & Flash by Molcarat The Warband Upgrade system is built to cooperate with Warband Upgrade Extended and the built in upgrades in Grand Order of the Reiksguard. Recruitment availability of every unit can be toggled from main menu with the Mod Configuration Tool. As a unit pack, this is savegame compatible. This is a mix of infantry, cavalry, artillery, aircraft, and unique support units. Though most are based on, or at least inspired by lore/fluff mentions some are inventions of my own. This Mod adds 19 Gunpowder Units to the Empire roster.
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